Appszoom for Developers

The beginner’s guide to landing pages for mobile apps

Posted by Ben Dickson on Mar 15, 2016 12:00:00 PM

Marketing for an app should start long before it is released. You have to create excitement and buzz over the course of the months leading up to launch. When it finally makes its first appearance, people will rush to app stores to download their copy and tap into the endless sea of features it offers.

When you want to market an app that is still in the making, one of the best tools at your disposal will be your landing page or app-focused website. In this article, I’ll tell you all you need to know about landing pages, including the benefits and tools that can help you develop one quickly.

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How to successfully pitch your app to the media

Posted by Ben Dickson on Mar 8, 2016 12:00:00 PM

One of the best ways to get exposure and downloads for your app is to draw media attention to it and to get it reviewed on popular blogs and authority sites. So how do you get the attention of journalists and bloggers?

In this post, I’ll share with you the details and tricks of writing a successful pitch.

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The paid, the free and the freemium – Part 2

Posted by Ben Dickson on Mar 1, 2016 12:00:00 PM

In the previous part in this series, we described the characteristics, the pros, the cons and the pitfalls of paid apps, and how to decide whether or not the paid model is suitable for your project.

In this part, we’ll look over two other models, the free and freemium options.


Missed part one? Find out who should be using the Premium business model - and how to do it right


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The paid, the free and the freemium – Part 1

Posted by Ben Dickson on Feb 23, 2016 12:00:00 PM

As a developer, I have to say that one of the most rewarding feelings is putting the last lines of code into an app and having it published on app stores, where eager users start to download it. Developing apps in itself is a passion for all dedicated developers. But if you can’t make money off your app, you’ll end up having to find some other (boring) job that puts food on the table, and file away app development as a pastime better left for holidays and weekends.

As every experienced developer will tell you, monetizing apps is a daunting task. There are several models you can choose from, and each has its own challenges. Will you charge a one-time download fee for your app, or will you lure users in with free downloads and offer them paid features or premium account options? Orwill you remain toll-free and rely on content providers and ad delivery networks to gain earnings?

In this series, I’ll discuss each mobile business model and help you to decide which one fits your app best.

This post, the first of two parts, will focus on paid apps, including the market, key characteristics, and potential pitfalls.

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How To Create Buzz For Your App Before Publishing It

Posted by Ben Dickson on Feb 16, 2016 12:00:00 PM

Many app developers ask me when an app marketing campaign should begin. Upon publishing an app? A few weeks after publishing it, when you’ve gotten some real user feedback?

My answer is: Right this very moment, before you even publish your app, even before you’re feature-complete and finished correcting all the bugs.

If you think you’re working on a great idea and the app you’re developing is exactly what your users need, then you should let them know about it before it hits the stores. Creating buzz before you publish you app will make sure that you’ll hit the ground running when you actually release it and create the right momentum to keep you on the path to success.

The app Mylo managed to create much hype before even being release, and it has a very interesting success story to tell in this regard. Here is how the team managed to whet the appetite of tens of thousands of users before shipping the app.

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Why Is Independent App Development So Hard?

Posted by Ben Dickson on Feb 9, 2016 12:00:00 PM

The idea of being your own boss and publisher can sound appealing to any app developer who's toiled too long under someone else's thumb. And thanks to the advent of technology in the past years, everyone can have their shot at it: You build your very own app, publish it in your favorite app store (probably Google Play or Apple’s App Store, or both, if you’re a hybrid or bi-native developer), and then the cash starts flowing, right?

Wrong. Pinch yourself, you're dreaming. On the ground, it’s a different story altogether. As an app developer, you have to overcome many challenges to live off your skills independently, some of which you’ll find in this post.

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How to overcome the challenges of mobile ad monetization

Posted by Ben Dickson on Feb 2, 2016 12:00:00 PM


Making money from an app
is risky business, especially when there are more than 1.7 million apps available across different app stores and thousands being submitted for review and publication each day.

When publishing apps, developers have to choose between charging a one-time fee on installation (and deciding what the price will be), or offering the app for free and monetizing within the app. Both options have their own set of challenges (although roughly 75 percent of developers choose the latter). Charging for installation is risky because users are likely to find the needed value in some other free alternative. On the other hand, in-app paid features have their own unpredictable nature and in most cases can’t be relied on to reach profit goals.

This is where mobile ads enter the fray, offering an alternative that can give your users full benefit from your app’s features while also making sure it generates a steady – and hopefully increasing – flow of income. Mobile ad spending doubled in 2014, reaching a whopping $14 billion dollars, which only proves how this monetization medium is growing.

But as with all types of advertisements, mobile ads have their own pitfalls and challenges. Not knowing and addressing them can lead to failed attempts at monetizing your apps, unsatisfied users, and even the possible deletion of your app. In this piece, I’ll offer several tips to help you make the most out of running ads in your app.

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UI/UX Designers: Here's How To Design Your Apps With The Developer In Mind

Posted by Ben Dickson on Jan 26, 2016 12:00:00 PM

You might be a crack app UI/UX designer with loads of great ideas that can propel your team’s next app ahead of the competition. But fact of the matter is that not everything that is possible in Illustrator or Sketch is necessarily feasible when it comes to developing the app. A UI design that hasn’t been created with development hurdles in mind can give major headaches to the developers who will actually build the app

As a long-time app developer, I’ve experienced this more than once. Here are a few tips that will help you to minimize the back-and-forth with your developers and create UI designs that will transition smoothly in both the implementation and development phases.

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What Kind Of App Should You Develop In 2016?

Posted by Ben Dickson on Jan 19, 2016 12:00:00 PM

Everyone dreams of building the next multi-million-user app that will bring fame (and money) for the team and the company.

If you’re making plans to develop a new app in 2016, and you have no clue what kind of app will appeal to users, the best place to start from is looking at the statistics of the mobile app industry in 2015. This will give you insights on where the trends are heading, what will users be looking for, and which app categories are the most likely to take the lead in download and usage in the year to come.

A report released by the Yahoo-owned mobile analytics firm Flurry found a 58% increase in mobile app usage in 2015. Usage is defined by the number and duration of sessions in apps. Although the number shows a slight ebb in comparison to 2014 (with 76% app growth), it is stunning nonetheless. And what’s more important is that 40% of the 58% came from existing users, which means mobile users are spending more and more time with their apps.

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5 Dev Trends That Will Impact Mobile App Success In 2016

Posted by Ben Dickson on Jan 12, 2016 12:00:00 PM

2015 was sensational for mobile apps, as mobile technology continued to expand into every aspect of our lives. Surveys by Pew Research Center show that in the U.S. alone, 64% of the population owns a smartphone, and of those, 46% say they can’t imagine life without their handset. A study by Smart Insights proved that, with a 51% share of users’ time, mobile digital media has taken the lead from its desktop counterpart, which accounts for 42% of time.

All these statistics show just how much mobile has become ingrained in our lives. Users expect more from their experience with mobile devices, and, as we all know, the best medium to deliver personalized experience on mobile devices are apps. This means that the success of mobile apps is becoming more and more critical in the year to come.

In 2016, in order to run a successful app, you need to make sure that your app engages your users on a more personal level, and that you interact with them on their own terms. Here are a few tips that will help you better achieve this goal.

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