One of the most successful (the most?) Gameloft‘s saga – Asphalt – is ready to welcome a new entry. The eighth member of the family was unveiled to the public a few days ago at E3 2013 and it will be definitely called Asphalt 8: Airborne. A self-explanatory title for the main feature of this makeover: physics.
This new edition integrates a new physics engine with a split personality. Let’s make this clear. On one side, physics have been enhanced in order to get a more realistic response to weather effects – such as rain or snow – on the road. This will make players adapt their driving style to the conditions, which is something that we are used to on racing simulators. On the other hand, players will be able to perform stunts and impossible tricks with the cars. The latter is though, more like an arcade racing game than a simulator.
Gameloft seems determined to keep this duality, this schizo – or hybrid, as you prefer – physics engine on Asphalt 8: Airborne. Hard console and PC gamers would shout in unison: sacrilege! But dudes, all rules aren’t written yet on mobile gaming and this formula seems to work so far.
Besides physics, Asphalt 8: Airborne is also featuring up to 8 new tracks from the streets of real cities such as London, Tokyo, Nevada desert and Iceland. Other tracks from Asphalt 7, like Monaco, have been revamped. Multiplayer will be also include in its two flavors: synchronous and asynchronous. New game modes such as Infected and Gate promise to enhance game’s playability, setting up new ways to show off your driving skills.
Asphalt 8: Airborne is expected to hit presumably both iOS/Android this summer (July probably) at $0.99. There’s no info available concerning IAP (In-App Purchase) but, after the controversy generated with Real Racing 3, we expect a non-greedy IAP, if it finally comes with any.